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If the <Sprite .. /> is declared within the <SpriteManager .../> then it will automatically use that manager.
<Sprite .. />
<SpriteManager .../>
return ( <spriteManager name="playerManager" imgUrl="/assets/images/player.png" capacity={3} cellSize={64} > <sprite name="player0" /> <sprite name="player1" cellIndex={18} position={new Vector3(-1, 0, 0)} /> <sprite name="player2" cellIndex={44} position={new Vector3(1, 0, 0)} /> </spriteManager> )
The example assigns the manager automatically, searching all parent nodes. The cell index can be updated as a prop.