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Fresnel Parameters can be created easier with the static factory method:
<standardMaterial specularPower={32} reflectionFresnelParameters={FresnelParameters.Parse({ isEnabled: true, leftColor: [1, 1, 1], rightColor: [0, 0, 0], bias: 0.1, power: 1, })} > <cubeTexture assignTo="reflectionTexture" rootUrl={'...'} /> </standardMaterial>
Inspiration playground: [Insipration Playground: https://www.babylonjs-playground.com/#AQZJ4C#0](Insipration Playground: https://www.babylonjs-playground.com/#AQZJ4C#0)