Fresnel Parameters

Fresnel Parameters can be created easier with the static factory method:

<standardMaterial
specularPower={32}
reflectionFresnelParameters={FresnelParameters.Parse({
isEnabled: true,
leftColor: [1, 1, 1],
rightColor: [0, 0, 0],
bias: 0.1,
power: 1,
})}
>
<cubeTexture assignTo="reflectionTexture" rootUrl={'...'} />
</standardMaterial>

Inspiration playground: [Insipration Playground: https://www.babylonjs-playground.com/#AQZJ4C#0](Insipration Playground: https://www.babylonjs-playground.com/#AQZJ4C#0)