Sprites
Sprites
If the <Sprite .. />
is declared within the <SpriteManager .../>
then it
will automatically use that manager.
return (<spriteManagername="playerManager"imgUrl="../../../assets/images/player.png"capacity={3}cellSize={64}><sprite name="player0" /><sprite name="player1" cellIndex={18} position={new Vector3(-1, 0, 0)} /><sprite name="player2" cellIndex={44} position={new Vector3(1, 0, 0)} /></spriteManager>)
- Output
- Code
Sprite
The example assigns the manager automatically, searching all parent nodes. The cell index can be updated as a prop.